Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education https://ijsteame.ejournal.unri.ac.id/index.php/ijsteame <p><strong>Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education (IJSTEAME)</strong> is a peer review scientific journal published by Master of Elementary Education Study Program, University of Riau. IJSTEME publishes twice a year, May and November, and disseminates research and scientific studies in STEAM Education conducted by researchers, teacher educators, and teachers in order to improve teaching and learning quality. </p> Master of Elementary Education, University of Riau en-US Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education 2986-0954 Prospective Elementary Teachers’ Experiences in Implementing GeoGebra-based Mathematics Activities on Area of Rectangles https://ijsteame.ejournal.unri.ac.id/index.php/ijsteame/article/view/19 <p>This study aims to analyze the implementation of GeoGebra-based mathematics learning as software that can assist elementary school students in understanding the concept of the rectangle area. This research was conducted by giving a GeoGebra-based activity project to a group of prospective primary school teachers from the primary school teacher education study program from a public university in the province of Riau, Indonesia. They are involved in designing and asking students' responses to the implementation of GeoGebra-based mathematics learning on finding the rectangle area. The findings revealed that students have positive views and experiences in utilizing the use of this GeoGebra software in learning mathematics. However, some students have challenges operating the GeoGebra applet due to a lack of experience in using electronic devices. As for the operation, students should use this software more often so that they are more accustomed to knowing the features available in the GeoGebra software</p> Muhammad Fendrik Zetra Hainul Putra Erinda Putri Fatma Mutiarsih Irma Fitria Nurmadiniati Nurmadiniati Copyright (c) 2024 Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education 2023-11-17 2023-11-17 2 2 49 59 10.31258/ijsteame.v2i2.19 Pupils’ First Experiences on Learning Adding Fractions on GeoGebra Applet https://ijsteame.ejournal.unri.ac.id/index.php/ijsteame/article/view/18 <p>GeoGebra is dynamic mathematics software that is utilized as an alternate learning media for studying Mathematics in the contemporary technology development period. Learning using GeoGebra can help students increase their knowledge of ideas and develop their mathematical thinking abilities. In this project, we apply a design research technique to create and test a GeoGebra exercise. The design study approach begins with the creation of GeoGebra-based activities on fraction addition by re-editing an existing GeoGebra design on the GeoGebra website and then testing it with five primary school students. Following the activity, we conducted interviews with students to determine the level of their comprehension of the idea of adding fractions. According to the findings of this study, pupils began to grasp and comprehend adding fractions since they could directly view how the fractions formed. However, some students continue to struggle with computer use owing to a lack of prior expertise.</p> Kuntum Sharfina Putri Rinda Hidayati Akhromah Zetra Hainul Putra Copyright (c) 2024 Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education 2023-11-17 2023-11-17 2 2 60 67 10.31258/ijsteame.v2i2.18 Re-enacting Mathematics Values through Cultural Symbols https://ijsteame.ejournal.unri.ac.id/index.php/ijsteame/article/view/13 <p>More attention and concentration are paid to cognitive and psychomotor than affective learning of mathematics. The problem may have arisen from the symbolic nature of mathematics values which makes it difficult to understand. Another loophole could have popped up from teachers’ perceptions that mathematics values have little relationship with cultural symbols in the classroom, as well as in affective values. In this study, the researcher explored five prominent mathematics values of ‘respect’, ‘commitment to excellence’, ‘truth and integrity’, ‘teamwork’, and ‘equity’ through cultural symbols, called ‘Adinkra’. With a case study design involving ten student teachers, the researcher assembled over 60 Adinkra symbols. The student-teachers then selected and matched at least five of the symbols that fall into each of the five values and analyzed their values. In five separate tables, the results showed that ‘respect’ ranked highest, and was closely followed by ‘commitment to excellence’, and ‘truth and integrity’. The least values were ‘teamwork’ and ‘equity’. Having given this culturally responsive pedagogy, it was recommended that many more cultural symbols should be explored to equip teachers and students to apply mathematics values for life-long learning.</p> Clement Ayarebilla Ali Copyright (c) 2024 Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education 2023-11-18 2023-11-18 2 2 68 85 10.31258/ijsteame.v2i2.13 Desain Media PowerPoint Interaktif Berbasis Animasi Materi Pancasila sebagai Nilai Kehidupan untuk Siswa Kelas IV Sekolah Dasar https://ijsteame.ejournal.unri.ac.id/index.php/ijsteame/article/view/33 <p>This research was motivated by the low student learning outcomes. This is because some teachers consider this learning media to be less important, and still use conventional learning media. This research aims to describe the development of interactive PowerPoint media based on animation on Pancasila regarding elementary school student learning outcomes. The research model used was the ADDIE model which consists of analysis, design, development, implementation, and evaluation. The media was tested in a small group of students and the results show that the use of interactive PowerPoint media can improve student learning outcomes in teaching and learning activities, help eliminate boredom, and motivate student learning.</p> Clara Lapebridinsi Sesmita Oktaria Syahira Nabila Copyright (c) 2024 Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education 2023-11-22 2023-11-22 2 2 86 98 10.31258/ijsteame.v2i2.33 Pengembangan Media Papan Tempel pada Materi Bagian Tumbuhan dan Fungsinya untuk Siswa Kelas IV Sekolah Dasar https://ijsteame.ejournal.unri.ac.id/index.php/ijsteame/article/view/37 <p>This research aims to develop learning media in the form of a sticky board called a sticky board for plant parts and their functions. This research aims to find out how the development process works and see student responses. This research is development research that adapts the ADDIE model developed by Lee and Owen. There are 5 main stages in this research consisting of: Analysis, Design, Development, Implementation and Evaluation. Product validation is carried out by a team of media experts and a team of material experts. After being validated, this multimedia was then tested on a small group of 5 class students. The results of the media expert validation analysis received a percentage of 94.44%. It is recommended that the sticky board media is very suitable for use as a learning medium in learning material about plant parts and their functions. Students can understand the parts of plants by linking the functions of class 4 elementary school to simple sentences in class I elementary school.</p> Danda Alfitra Diah Nur Azizah Rahmi Murniyati Copyright (c) 2024 Indonesian Journal of Science, Technology, Engineering, Art, and Mathematics Education 2023-11-22 2023-11-22 2 2 99 106 10.31258/ijsteame.v2i2.37